Mindful

The digital platform focuses on the needs of students, and young professionals who are digitally savvy and looking to navigate the complex landscape of healthcare, benefits and assistance programs.
WHAT
This project is in collaboration with the Innovation Hub at UofT, and addresses this gap by creating an app that improves the experience for students learning and accessing mental health resources at UofT. 
CHALLENGE
The current state of mental health resources at UofT fails to address the barriers to accessing, trusting, and adopting resources offered for stress management and mental health, and navigating the complex system of resources at UofT which can be overwhelming and confusing. 
OUTCOME
We created a mobile application using IBM's Activation journey to help improve student life and health and foster compassion, trust, improve ease of access between students and resources they need, and promote community involvement with mental health resources. 

Project Type

Mobile Application

Timeline

10 weeks

Team

5x Masters of Information Students

Role

UX Researcher + UX Designer

Conduct user research to align the needs of the users, creating user journeys and a prototype to test and release.

Users

Students
pROCESS

UX Methodology

We used IBM's Enterprise Design Thinking methodology through our sprint cycle.
" At the heart of our human-centered mission is Enterprise Design Thinking: a framework to solve our users’ problems at the speed and scale of the modern enterprise."

Affinity mapping
THE PROBLEM

Why this matters to UofT

A study conducted by the NHCA in 2015 shows us that, 60% of students report tremendous levels of stress and 65% feel overwhelming anxiety but only a very small percentage are actually able to receive guidance through university resources.
A report by ACHA in 2017 shows that the top 3 stress factors are academic performance, pressure to succeed and the pressure to have solid post-graduation plans. There are also non-academic factors that contribute to stress such as moving to a new place or country, being away from family, and financial pressures.

Stakeholder benefits

1. Higher student productivity and success.
2. Decrease in long-term mental health issues and student suicides.
3. Improve student networking and create champions for mental health

Business Gains

1. Higher academic and success ratings
2. Increased students + revenue
3. Potential cost-savings
4. Additional recognition, partnership and funding opportunities
USER RESEARCH

Primary Research

Our team conducted Primary and secondary research at the beginning of the project. We a drafted series of survey and user interview questions, planned the usability studies, and conducted benchmark analysis. Needs, pains, and problems are collected from representative users who were current UofT students.
Based on these responses we then created an affinity map to find themes and cluster our research findings.


10

Interviews


3 Undergraduate students
3 Graduate students
4 Alumni
22

Online Survey


3 Undergraduate students
12 Graduate students
7 Alumni
USER RESEARCH

Persona

From synthesizing our participants and survey respondents, we conceptualized a persona who is an academically driven undergraduate student and is constantly juggling their priorities - the last of which is themselves. On an average day, their task list strikes a balance between their academic drive, their daily engagement on campus, their go-to information networks, and their overall sentiment about their time at university.

user research

Need Statements

After developing an As-is Scenario we identified pain points that our persona goes through their journey while trying to find mental health resources. These pain points helped us create need statements which guided our design and solution.

1. Find suitable resources so that they don't get confused or overwhelmed
2. Verify how good school resources are so that they can trust the resource
3. Find resources quickly so that they can better mange their time
4. Manage their stress so that they can avoid burnout
5. Find a supportive network so that they can feel cared for/about
USER Research

User Journey

Step #1

Current Journey

Step #2

Improved Journey

Design

Design Goals

These goals helped us map out the user flow and create low fidelity sketches for the screens by asking ourselves WHO-WHAT-WOW as we framed these statements.

Sammy the busy student can seamlessly identify, book & access a resource that fits their needs, all in one place.
Sammy the isolated student can discover & engage with a supportive network of like-minded students wherever and whenever they need it.
Sammy the skeptic can evaluate the suitability & effectiveness of a resource and verify these with real student feedback.
DESIGN

User Flow

Based on the prioritized features, we established the user flow and sketched out initial screens to test internally.

Information architecture
DESIGN

Low Fidelity Designs

To get a better sense of what the ideal scenario could look like, we conceptualized a flow journey, map out the experiences and steps our solution would require. We did this through a Minimum Viable Product lens, where we identified screens that were core to completing tasks. This was crucial for helping us identify what we needed to ideate upon for this first design cycle. We individually drew concepts for different steps and implemented a voting system to align on which designs to move forward with.

The low-fidelity screens were tested out with 3 participants using lean evaluation. This helped us identify areas of improvement which would help us while designing our medium fidelity prototype.

The Solution

The video below summarizes our approach and need for this solution to be introduced for the students at University of Toronto.

recommendations

Simple, yet powerful features

Onboarding onto the Application

The onboarding process helps new users understand the features. Once users login/sign up they are asked a few questions to help provide customized recommendations. This will help unique to their preferences. They can also choose to stay anonymous which allows U of T students to manage time more efficiently.

Finding a Resource

Users can choose from different modes to look for resources. Based on the mode they are directed to the search results page where they can further filter and sort results to find their preferred resource. They can then read more about the resource, go through reviews and finally book it based on their schedule and need.

Online Community

Students can now use the chat forum to share their thoughts and feeling or even reach out to others. The forum has the option to post anonymously for those who are shy. They can also upvote or downvote posts while also being able to directly respond to posts.

Leave a Review

After attending an event or using a resource users will be able to access their bookings and leave their feedback. They can provide star ratings, describe their experience and tell us with topic this helped them with so that we can suggest this to future users.

TESTING

Qualitative Analysis



After creating our Medium fidelity screens, we conducted our usability test with four users between the age of 19 and 30. 2 were graduate students, 1 undergraduate and 1 alum, incorporating both domestic and international students. We applied questionnaires to gain insights on the users' experience before and after using the app, in order to analyze three aspects: Convenience, Trustability and Community - which are the main areas our solution sought to address.

Convenience

Trust

Community

Convenience

Finding #1

All participants reported increased experience on finding resources after using the prototype, that it was easy to find resources through our solution

Trust

Finding #1

2/4 participants reported higher trust for using mental resources through using the prototype

Community

3/4 participants reported incremental increase on the community score after using the prototype

Finding #1

Convenience

Finding #2

Features from our solution that contributed to this increase are the 3 different search options, student reviews, and providing booking option within a few taps.

Trust

Finding #2

Features that contributes to the trust factor are UofT login credentials, resource reviews, and anonymous posting.

Community

Finding #2

The increase was due to the student forums/discussion board as it “is one more resource way to express our feelings to other people” - P1.
testing

Qualitative Analysis

The Qualitative data collected through the Think aloud method and the interview questions helped us identity features that worked and also components of the prototype that needed to be further refined or changed. These learnings will be put to use while creating the High fidelity prototype which is part of the next step and beyond the scope of this course project.
EVALUATION

Next Steps

Deeper understanding

While we recruited a relatively diverse body of participants for our interviews and evaluations, if we are to truly design a solution targeted to the vast UofT student body, the more subsets of users involved, the more robust our design can be.


Expert perspectives

With such a wicked topic as mental health on campus, we would hope to involve the voices of the mental health experts in both interviews and their very own usability tests - while they are not necessarily our target users, the insight they could offer about our direction would be invaluable.

Usability data

While we were able to collect some “before” and “after” data for our three components in the usability test, cross-referencing with our lean evaluation as well, our timeframe for these data points are relatively narrow and potentially skewed. It would be more impactful to have usability metrics that involve user opinions after engaging for days.